• Living Sculpture (Virtual)
  • Living Sculpture (Virtual)
  • Living Sculpture (Virtual)
  • Living Sculpture (Virtual)
  • Living Sculpture (Virtual)

Living Sculpture (Virtual)

Living Sculpture (Virtual) is a digital interactive artwork inspired by the research around symbiosis led by Michael Brockhurst at the University of York.  A wooden structure emitting low frequency sounds invites visitors to place their hands within, and pass through a layer of holographic particles.

As people feel the ungraspable dots, these start to react to their hand movements. As a second person enters the sculpture, the dots connect the players and take the form of a floating piece of drapery, constantly changing as if  alive. The ephemeral culture created by the players feel like a soft connecting skin, or a very fragile living creature that explodes back to chaos if any of the players remove their hands from the structure.

“Touching these ghostly dots felt like trying to catch snowflakes. The moment they land in your hand and you think you can catch it, it melts away and you can never grasp it.”

This work is following Laurence Payot’s investigations into the symbiosis-like relationships between the sculptural forms she creates and participants, exploring how material can create social connections (in a body of work previously funded by C2D2, Arts Council England, the Bluecoat and Tate Liverpool – Symbiosis: social experiments with Living Sculptures).

“We felt connected by some sort of electric field, as if it was the magnetic forces between us being made visible. “